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AI Insights · Timothy · September 2022

Top 5 Boxing Games on iOS in Turkey: Q3 2022 Performance

Discover the performance trends of the top 5 boxing games on iOS in Turkey during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Turkey: Q3 2022 Performance

During the third quarter of 2022, the top 5 boxing games on iOS in Turkey showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.

MMA Manager 2: Ultimate Fight from Prey Studios saw its weekly revenue peak at $884 in the first week of August, before experiencing a decline to $66 by the end of September. Weekly downloads also followed a downward trend, starting from a high of 2.1K in late July and dropping to 137 by the last week of September. The app's weekly active users peaked at 2.5K in early August but decreased to 991 by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. maintained relatively stable weekly revenue throughout the quarter, fluctuating around $59 to $85. Weekly downloads began at 916 in late June, peaked at 1.2K in mid-July, and ended at 789 by late September. The weekly active users saw minor fluctuations, peaking at 2.3K in mid-July and tapering off to 1.8K by the end of September.

WWE Mayhem from Reliance Games had its best revenue week in late July with $105, but it later dipped to $33 by the end of September. Weekly downloads showed significant variation, starting at 751 in late June, peaking at 840 in mid-July, and dropping to 420 by the end of the quarter. The app's weekly active users followed a similar trend, peaking at 943 in mid-July and decreasing to 632 by the last week of September.

Boxing Star: Real Boxing Fight from THUMBAGE recorded its highest weekly revenue of $58 in early July, which then saw a general decline, ending at $26 in the last week of September. Weekly downloads were highest at 282 in mid-July and dropped to 42 by the end of September. Weekly active users started at 202 in late June, peaked at 822 in mid-July, and concluded at 131 by the end of the quarter.

Finally, Real Boxing: KO Fight Club by Vivid Games S.A. had a steady weekly revenue, peaking at $61 in early September and ending the quarter at $26. Weekly downloads remained relatively stable, starting at 310 in late June and ending at 179 by the end of September. The app's weekly active users were consistent, peaking at 525 in early August and concluding at 354 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022